Retro FlashBack: DragonFire (Atari 2600)

Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

0 thoughts on “Retro FlashBack: DragonFire (Atari 2600)”

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 437: Star Trek and Call of DutyEpisode 437: Star Trek and Call of Duty

Jonah Falcon talks about meeting stars and playing games at the Star Trek Convention in New York, while TJ Denzer talks about attending the Call of Duty XP convention in Los Angeles. All the while, Scott anxiously awaits the 8th episode of Minecraft Story Mode.

This week’s news includes:

  • iPhone 7 and 7 Plus announced with water resistance, dual cameras, and no headphone jack
  • Nintendo steals Apple show with game announcements
  • Sony unveils new PlayStation 4 Pro
  • Xbox Live Clubs and LFG arrive for Xbox One preview members

All this and Listener Feedback, too.

Episode 502: Spring FluEpisode 502: Spring Flu

Jonah suffers from spring flu this episode, which you can probably here in his voice. There’s a long discussion about isometric roleplaying games, and for the first time in a while, there’s no Gaming Flashback.

This week’s news items include:

  • id Software partnering with Mad Max dev Avalanche Studios to develop Rage 2
  • Radical Heights developer Boss Key Games shuts down
  • Platinum claims it will “turn the action genre on its head”
  • Redditor leaks potential Star Fox racing spin-off from Retro Studios

Let us know what you think.

Gaming Podcast 154: 2010 PredictionsGaming Podcast 154: 2010 Predictions

This gaming podcast closes out the year of 2009, we’re going to put in our predictions for the year, we’re going to hear a few comments from listeners and flash back to a game that has yet to be (but is old enough to flash back): Duke Nukem Forever. You’ll also, finally, get the first impressions of Assassin’s Creed 2 and some game news including:

We’ll also ask for your predictions on next years gaming excitement. What are your predictions, in the game industry, for “twenty ten”?