Gaming Podcast 146: There is No Cake

We’re looking back at Bubble Bobble and the history of Valve Corporation. In gaming podcast news, we’re kicking in a few hot stories with some great opinionated comments. Unfortunately, we had no community comments this week. This weeks news includes:

This week’s question of the week: How do you consume your television or movie media? Netflix, streaming, tiro, buy, theatre, hulu, etc.

0 thoughts on “Gaming Podcast 146: There is No Cake”

  1. I consume most of my media via streaming websites. Although the reason why I’m an early adopter of the technology is when i was in college I had to choose between Cable TV or Internet, so I chose internet. I found that abc.com was streaming TV shows and other not so legal websites. Ever since then I’ve been completely happy watching all of my TV and movies online and for free. I actually wish they could figure out a system similar to this for digital distribution of music and eventually video games. I’d be inclined to finally buy an ipod if I could down load my music for free by watching advertisements or doing a few legitimate surveys.

  2. I consume most of my media via streaming websites. Although the reason why I’m an early adopter of the technology is when i was in college I had to choose between Cable TV or Internet, so I chose internet. I found that abc.com was streaming TV shows and other not so legal websites. Ever since then I’ve been completely happy watching all of my TV and movies online and for free. I actually wish they could figure out a system similar to this for digital distribution of music and eventually video games. I’d be inclined to finally buy an ipod if I could down load my music for free by watching advertisements or doing a few legitimate surveys.

  3. Yeah i agree that wireless connection could affected the battery life of the product, which can be a real issue. The Pocket PC i use in the field at work (TDS Recon), gets a battery life of 30hrs+, once your running a GIS app your looking at 8-10hours, & once you recieving a GPS signal your looking at 2-5hours on the device which can be an issue. The same thing goes to a portable gaming device you dont want a battery life of 3 hours, the device needs to have a battery life 8+hrs to be used when travelling for long periods of time. thx for the podcast Cheers

  4. Yeah i agree that wireless connection could affected the battery life of the product, which can be a real issue. The Pocket PC i use in the field at work (TDS Recon), gets a battery life of 30hrs+, once your running a GIS app your looking at 8-10hours, & once you recieving a GPS signal your looking at 2-5hours on the device which can be an issue. The same thing goes to a portable gaming device you dont want a battery life of 3 hours, the device needs to have a battery life 8+hrs to be used when travelling for long periods of time. thx for the podcast Cheers

  5. A successful final fantasy game really depends on which team you have FF X was an amazing game but when the sequel was developed by a different team you swear the guys were on Crack =/ the game (story, dialog & Gameplay) was retarted i pretend it doesnt exsist.
    lolz cheers

  6. A successful final fantasy game really depends on which team you have FF X was an amazing game but when the sequel was developed by a different team you swear the guys were on Crack =/ the game (story, dialog & Gameplay) was retarted i pretend it doesnt exsist.
    lolz cheers

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Gaming Podcast 130: ProselytizingGaming Podcast 130: Proselytizing

This week’s gaming podcast covers some news, history and a classic gaming flashback. We’ll be taking next week off, so this week is extra packed with content… okay, well, it’s normal. We’re looking at Breakout as our flashback and the MB Microvision in our gaming history. This weeks news includes:

This week we’ve got two questions for ya, what console/hand-held system do you bring on vacations and do you go out and buy any games before you head on vacation?

Gaming Flashback: MystGaming Flashback: Myst

Myst was published by Brøderbund Software, developed by Cyan Worlds and created by two brothers that did the design and directed the game (it was, much like a movie).

The original game was released on the Macintosh (in 1993) and then later ported to Microsoft Windows and Sega Saturn, PlayStation, Jaguar CD, AmigaOS, CD-i, 3DO, PlayStation Portable, and Nintendo DS.

Myst puts the player in the role of the Stranger, who uses an enchanted book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as “Ages”. Clues found in each of these Ages help reveal the back-story of the game’s characters. The game has several endings, depending on the course of action the player takes.” (wikipedia)

The game was a success, no doubt, and was considered the best selling PC game of all time until TheSims dethroned it. Besides mind blowing graphics, at the time, Myst helped move the game and PC industry along by selling CDROM’s. The game required a CDROM, which was rare at the time, and I recall them bundling Myst with some CDROMS or hyping it as “you need a CDROM so you can play Myst.” On more than one occasion when a person game to me asking what they should get to show off their new (costly) CDROM I would say “you need to try Myst.”

The gameplay of Myst consists of a first-person journey through an interactive world. The player moves the character by clicking on locations shown in the main display; the scene then crossfades into another frame, and the player can continue to explore. Players can interact with specific objects on some screens by clicking or dragging them(wikipedia)

Franchise sales: 12-million copies (first Myst game alone in the franchise, 6-million), pretty impressive eh?

You don’t have to be a huge Myst fan to know how it changed the industry, grew the medium of CD-based games and entertained millions. A real gamers thinking game!

To hear our full impression of Myst, checkout the TD Gaming Podcast Episode 77.