Episode 324: Next-Generation Showdown

This week’s podcast has no Listener Feedback, and is sort of short because of it. However, in addition to the news items that were on script, there was the surprise news of how much Grand Theft Auto V cost to produce.

This week’s news includes:

  • Xbox One gets November 22 launch date
  • Each Xbox One to be sold at a profit
  • PS4 only supports 4 controllers
  • PS4 and Xbox One won’t support external hard drives for now
  • Sony refunds Final Fantasy XIV: A Realm Reborn PSN purchases

This week’s Question of the Week asks if you’ve ever gotten a new version of the console you already owned.

0 thoughts on “Episode 324: Next-Generation Showdown”

  1. You know why I hate Windows sometimes? Because it decides to do a reboot and a system update while I’m in the middle of writing a comment on a podcast episode…

    Anyway, let’s cut to the chase. I will keep it brief because I don’t feel like writing an elaborate post again after what just happened.

    1. I got the T-shirt, thanks a lot! It fits perfectly and the cotton quality is excellent. Great gift.

    2. X-bone launch date. It will not launch in Poland and some of the neighboring countries so it makes me care even less about the console that I did previously. Because of the limited launch range, the date hase everything to do with Black Friday and nothing to do with the PS4 double release date. We sort of have some sales like this before Christmas and people do get trampled over in stores but still it’s not as crazy as over there. Thankfully, there’s always Amazon and Cyber Monday so I’m going to stock up on stuff then. Also, we didn’t have labor weekend or anything like that last week 😉

    3. PS4 controllers. Do they mean 4 Dualshock 4s or 4 controller of any kind? Maybe it’s the former which would mean that the console will support more RockBand or Buzz controllers? That would make little sense, though. Still, I don’t care that much. The last time I played couch co-op was maybe two years ago when I played NHL 3-on-3 Arcade with two of my friends. Other than that, I don’t remember what else I played. I use my second controller while the other one is charging and that’s it.

    For move games you usually don’t have enough space in the room to fit 3 or 4 people playing so it’s 2 people time 2 controllers = 4 total and that’s enough.

    4. External hard drives. This is unclear to me. Do they mean media storage as well, i.e. movies and music on an external hard drive? This wouldn’t make sense, again. It shouldn’t be that hard to support an external USB drive in the OS so maybe they do mean games and game data.

    500 GB is not that much if you count all the games you download with PS+. I own a 120 GB PS3 and I need to cycle my games constantly, which is not convenient. I’m getting a 1 TB disk soon and I wanted to put it in the PS4 and move the 500 GB into the PS3. I’m not sure the warranty is void if you do it, to be honest, since Sony encourages the disks to be exchanged (see, the 12 GB Flash iteration of the PS3)

    5. FF XIV – I believe the only reason they’re continuing to realease new games is to learn the Roman numerals…

    6. QOTW – If it ain’t broke, I’m not getting a new one – that’s my way of thinking. And since I’ve never had a console break, I’ve never exchanged one. To be fair, I only owned an NES, a PS3 and a Vita (I’m not counting some old, old TV consoles that played Pong…), so my experience is limited. Maybe it will change with the PS4 which I will get at launch. The chances that it will last for 6-8 years are slim, I guess but hopefully I’m wrong.

    7. @Jordan – have you played Killzone: Mercenary on your Vita? That’s a AAA exclusive you’ve been waiting for. I’m not a huge FPS fan and I’m not that good at them, especially online, but I really like this game and it plays extremely well on the handheld.

    8. I’m going off the grid for over a week so I will miss the next episode. You will probably talk about the new Vita model. Have you noticed that the mysterious connector has disappeared from it? The one next to the game slot on top of the device? Any ideas what that was supposed to do anyway? 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Gaming Podcast 151: Ugly BabyGaming Podcast 151: Ugly Baby

This week we’re touching on a couple key gaming podcast style stories. We didn’t get through the gaming history this week because we had a lot of content to cover. We did, however, hit up the gaming flashback with M.U.L.E and learn about Tony Hawk’s ugly baby. This weeks gaming podcast includes:

This week’s question of the week: Are you ready for a next-generation console yet?

Gaming Podcast 204: River City BarfGaming Podcast 204: River City Barf

This week we’re covering a few stories fresh in 2011 or at least our reactions are fresh! We’re hitting up some community comments, as the usual, and doing a flash back of River City Ransom, last covered in episode 4–don’t go find the old one, listen to the new one (we only had 3 listeners back then!). The stories of the week:

This weeks question of the week: What game did or do you love that no one else seems to have ever heard of?

Smart Business Choices During Economic DownturnsSmart Business Choices During Economic Downturns

Many game studios are being dropped following a bit of an economic downturn in the United States and globally. Activision has to deal with being agile enough to survive the economic times like anyone else and has dropped a few games that had great potential.

Gamers continue to ask the question, “why?” when some of their highest potential games were dropped to the floor. Ghostbusters and Brütal Legend are a couple examples of games with eager fans already salivating prior to its launch. Some of these fans are a bit ticked off that Activision named them as dropped franchise opportunities.

People ask why a company holds one “mediocre” title while getting rid of other potentially awesome ones. Don’t forget, this is a business and a good studio/publisher is going to make good business decisions without emotional attachments – those that bring emotions into play may end up with a highly valued product (to them) with no additional potential and lower revenue. This isn’t to say developers cannot be passionate about their games and their industry, they just have to build games gamers will buy and continue to fall in love with release after release.

Activision CEO Bobby Kotick is one of these business savvy individuals who knows where investors will find profits for the future, and he also know how to manage employees, with the use of software like this sample pay stub for payments and more.

“[Those games] don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises. … I think, generally, our strategy has been to focus… on the products that have those attributes and characteristics, the products that we know [that] if we release them today, we’ll be working on them 10 years from now.” (1up)

Ghostbusters is a great example of a title which could be well received and fun to play but probably wouldn’t be an exploitable franchise. The game, based on a popular movie, has limited potential for yearly releases and huge franchise success. Ghostbusters fans would probably disagree, but that’s when emotion comes into play. Think dollars and cents, not awesome fun gaming.

Oddly enough many of these business decisions from Activision, Electronic Arts and other big publishers arrive when the economy is in free fall and investors are eying your revenue potential. People make their most important and, usually, unfriendly business decisions when their company is at risk.

It’s sad to think money comes first and entertainment value comes second but we’re not the ones trying to make a profitable living in the industry. Put yourself in Kotick’s shoes as he walks into a board meeting to discuss future plans, road maps and profitability – you’d do what you have to do to keep your job, right?