Thanks to the hustle and bustle of the holiday season, Gaming Podcast is running an Outtakes episode, which features mostly Jonah Falcon and Jordan Lund, but a little Paul Nowak and Dan Quick. If that weren’t enough, right after the outtakes is a Dr. Who discussion by usual commentators Jordan, his wife Jennifer and Paul.
Outtakes and Dr. Who For Christmas
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Episode 701: Carts and GlitchesEpisode 701: Carts and Glitches
The guys continue from #700 by discussing, among other things, the upcoming Dark Forces remaster.
The news includes:
- Xbox Partner preview
- Cities: Skylines 2 studio promises performance issues can and will be fixed
- PlayStation 5 Slim disc drive seems to require internet connection to install
- Xbox sees record-breaking Q1 gaming revenue
- Hogwarts Legacy Switch Day One update is larger than game’s cartridge size
Let us know what you think.
Gaming Flashback: The Incredible MachineGaming Flashback: The Incredible Machine
The Incredible Machine (TiM) is a game designed and developed by Kevin Ryan and produced by Jeff Tunnel (now co-founder of GarageGames and their successful title Marble Blast Ultra on the 360 and co-founder in Dynamix makers of A-10 Tank Killer and The Red Baron). At the time, The Incredible Machine series came out of the shop known as Jeff Tunnel Productions.
Jeff Tunnel Productions published the first Incredible Machine games from 1993 to 1995 while Sierra Entertainment published all the rest of their titles all the way up to 2001. What is The Incredible Machines all about? It’s a game where you must build a series of Rube Goldberg devices in a “needlessly complex fashion” all to perform some simple tasks. That is the entire point to a Rube Goldberg device, which was originally defined as “accomplishing by extremely complex roundabout means what actually or seemingly could be done simply.”
I think everyone has seen a Rube Goldberg device, their are examples in science museums, and entire Myth Busters Episode about them, they appear in many movies (Goonies used one to open the fence to let in Chunk after he does his dance as did Doc Brown in Back to the Future to cook his breakfast and get his dog food).
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Gaming Podcast 111: Squeaky Wheel Gets The KickGaming Podcast 111: Squeaky Wheel Gets The Kick
This week we’re flashing back to Star Wars, an arcade classic from 1983. We’re looking back at the history and forward progress of ArenaNet, co-founded by some Blizzard folks. In the news, we’re looking at:
John Riccitiello, EA’s CEO says the recession is a blessing- Xbox Live Players Getting Attacked
- Video Games increase 13% In Down Economy
- Microsoft funding “Games for Learning”
- Consumers prefer to buy games at Retail stores
- Tony Hawk Incorporating Skate Boarding peripheral
We also learned that Don’s got some issues with not sucking at Mass Effect.
