Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.
How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.
There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.
Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…
(Thanks, GameSpot)
Hi guys.
Thanks for the episode. It was intersting and funny as always 🙂 To your question of the week: I Played Portal the first time last year. Of course i completed it very fast, but this was a PC game i played about 10 years after its release 🙂
For Console games, it must be some of the first 6 Mega Man Games … i don´t remember which ones i played as a kid, but of course not all of them. So i decided to play through the first 6 Mega Man games last year 🙂
I like to play all the old games, i missed in my youth, but as you know: now (as an adult) you got the money to buy games, but you dont have the time anymore to play all of them 🙂
Jonah: Archon is a really great game! I loved it as a kid, even i did not understood it at all 🙂 (I am born in 1980, so i was 4 years old, when Archon was released, and i got my first C-64 when i was 8).
So thanks again guys and keep gaming 🙂