Episode 505: 3 Hours Of E3

This week’s episode is three hours long — Jonah’s mic was moving in the first minute, but after that, it’s ok. There’s no news, just discussion of each of the press briefings that preceded E3, as well as some of the games that Jonah got hands-on time with. TJ is sad that he didn’t get to attend this year, while Scott is getting E3 swag.

Next week, back to news items!

0 thoughts on “Episode 505: 3 Hours Of E3”

  1. Great podcast! Talk about information overload. I learned a lot, but liked it anyway.
    CyberPunk 2077 looks pretty awesome, but now that you guys all gave it the seal of approval I’m extra psyched. https://www.youtube.com/watch?v=8X2kIfS6fb8

    Thanks for the heads up about the free trial of Unreal Champions. That offer was extended through this weekend so there’s still time to pick it up on Steam. It is a ton of fun. plus cool NIN music.

    Keep up the good work, cyberpunks.

  2. HI guys.
    Thanks a lot for this huge episode! was a little bit work to listen to it, but was very informative ๐Ÿ™‚
    I want to look at all the shows from every single publisher and figure out, which game i will spectate (is this the right word?). I pre-ordered BF5, becausei want to play it with my friends. In addition i will pre-order Kingdom Hearts 3. My friends want me to pre order Cyberpunk as well, but i did not even play Witcher 3 to know if i like the engine and graphics .. but i love cyberpunk / steampunk ๐Ÿ™‚ …. letยดs see …i will have some months before the games come out ๐Ÿ™‚
    My friends also backed this Star Citizen game 2 years ago …. so their decisions are not always the best ones ๐Ÿ˜€
    So, thanks again for this huge work on this episode ๐Ÿ™‚
    Your loyal listener,
    Ralf

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Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”ย  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.ย  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.ย  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.ย  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.ย  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.ย  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.ย  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.ย  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!