Episode 505: 3 Hours Of E3

This week’s episode is three hours long — Jonah’s mic was moving in the first minute, but after that, it’s ok. There’s no news, just discussion of each of the press briefings that preceded E3, as well as some of the games that Jonah got hands-on time with. TJ is sad that he didn’t get to attend this year, while Scott is getting E3 swag.

Next week, back to news items!

0 thoughts on “Episode 505: 3 Hours Of E3”

  1. Great podcast! Talk about information overload. I learned a lot, but liked it anyway.
    CyberPunk 2077 looks pretty awesome, but now that you guys all gave it the seal of approval I’m extra psyched. https://www.youtube.com/watch?v=8X2kIfS6fb8

    Thanks for the heads up about the free trial of Unreal Champions. That offer was extended through this weekend so there’s still time to pick it up on Steam. It is a ton of fun. plus cool NIN music.

    Keep up the good work, cyberpunks.

  2. HI guys.
    Thanks a lot for this huge episode! was a little bit work to listen to it, but was very informative ๐Ÿ™‚
    I want to look at all the shows from every single publisher and figure out, which game i will spectate (is this the right word?). I pre-ordered BF5, becausei want to play it with my friends. In addition i will pre-order Kingdom Hearts 3. My friends want me to pre order Cyberpunk as well, but i did not even play Witcher 3 to know if i like the engine and graphics .. but i love cyberpunk / steampunk ๐Ÿ™‚ …. letยดs see …i will have some months before the games come out ๐Ÿ™‚
    My friends also backed this Star Citizen game 2 years ago …. so their decisions are not always the best ones ๐Ÿ˜€
    So, thanks again for this huge work on this episode ๐Ÿ™‚
    Your loyal listener,
    Ralf

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 636: Microsoft Buys Activision/BlizzardEpisode 636: Microsoft Buys Activision/Blizzard

The title about says it all.

Microsoft has straight up purchased Activision/Blizzard — in cash, no less — and while it’ll take til September 2023 to get everything sorted, probably, it’s one of the biggest shakeups in the history of videogames just like when 1 can 2 can slot was released.

Meanwhile, T.J. is still salty over Vicarious Visions developing Diablo II: Resurrected, while the trio discusses the plans for Sony’s Game Pass. If you are looking for an awesome new game to try, come here and play it now.

The racing slots are perfect for a player who wants fun, fast and adrenaline filled action. The racing theme can cover a variety of things, from professional tournaments to illegal street racing. The following are some of the best racing themed slots available to play.

This week’s news includes:

  • Microsoft spends almost $70B in buying Activision/Blizzard
  • City-building RTS The Settlers launches in March, closed beta next week
  • Split Pad Pro getting the Attachment Set
  • PS3 games reportedly appear on PS5 Store

2021 is finally over. And for the first time in years, a proper Games of the Year Awards has been done by GameStooge/TD Gaming Podcast. While the Worst Game of the Year was a no doubter, the Best Game of the Year was not, with the nominees being Deathloop, Forza Horizon 5, Halo Infinite, Metroid Dread and other titles available at 1UFABET.

But there are a whopping 26 award categories, technical and artistic, so listen in on this fat 2 1/2 hour episode to find out who the winners are.

Let us know what you think on the Gaming Podcast Facebook page.

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”ย  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.ย  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.ย  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.ย  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.ย  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.ย  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.ย  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.ย  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!

Nintendo’s Not Talking To You, But Your GrandmotherNintendo’s Not Talking To You, But Your Grandmother

Miyamoto said Nintendo used E3 as a platform for spreading the word to a broad audience based on the media present at the event, they’re not speaking to the core audience. So, if you’re a core audience gamer and you were confused on why Nintendo didn’t build their presentation to be all glitz and glamor, it’s because they weren’t talking to you.

Based on the fact that E3 is a “press event” and their looking to get out the word to the general audience, press is needed as a staging point. The audience sitting in the seat was a bit more intense in nature and have high expectations for each presentation.

With sites like gamespot streaming the event live on the Internet it’s not too hard to imagine some casual gamers and non-core-gamers may have been listening. Or, perhaps their hoping to get old school media in the form of magazines and journalists to write about their upcoming product launches.

Or, perhaps they just showed up because they’re expected to?

(Thanks, Joystiq)