Episode 505: 3 Hours Of E3

This week’s episode is three hours long — Jonah’s mic was moving in the first minute, but after that, it’s ok. There’s no news, just discussion of each of the press briefings that preceded E3, as well as some of the games that Jonah got hands-on time with. TJ is sad that he didn’t get to attend this year, while Scott is getting E3 swag.

Next week, back to news items!

0 thoughts on “Episode 505: 3 Hours Of E3”

  1. Great podcast! Talk about information overload. I learned a lot, but liked it anyway.
    CyberPunk 2077 looks pretty awesome, but now that you guys all gave it the seal of approval I’m extra psyched. https://www.youtube.com/watch?v=8X2kIfS6fb8

    Thanks for the heads up about the free trial of Unreal Champions. That offer was extended through this weekend so there’s still time to pick it up on Steam. It is a ton of fun. plus cool NIN music.

    Keep up the good work, cyberpunks.

  2. HI guys.
    Thanks a lot for this huge episode! was a little bit work to listen to it, but was very informative πŸ™‚
    I want to look at all the shows from every single publisher and figure out, which game i will spectate (is this the right word?). I pre-ordered BF5, becausei want to play it with my friends. In addition i will pre-order Kingdom Hearts 3. My friends want me to pre order Cyberpunk as well, but i did not even play Witcher 3 to know if i like the engine and graphics .. but i love cyberpunk / steampunk πŸ™‚ …. letΒ΄s see …i will have some months before the games come out πŸ™‚
    My friends also backed this Star Citizen game 2 years ago …. so their decisions are not always the best ones πŸ˜€
    So, thanks again for this huge work on this episode πŸ™‚
    Your loyal listener,
    Ralf

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Ensemble Studios, owned and operated by Microsoft or, Microsoft Games Studios, has been targed to be dissolved. All employees will find new homes, a large quantity will start a new studio and continue maintaining the later released Halo Wars franchise.

Microsoft has chosen to close the studio as part of their growth plan of Microsoft Games Studios much like FASA was closed in the past. The difference, there is a new landing point for Halo Wars unlike the uncertain future of Shadowrun.

Commenting on the reason for the closure, Microsoft said, “This was a fiscally rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.” (gamespot)

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The only question is… what is causing Microsoft to close down studios with actively working real franchise projects? FASA went down, Bungie was let go on their own and now Ensemble Studios? There has to be something going on here… idea?