Twitter continues to be a tire fire, as does cryptocurrency. One wonders when either one will shuffle off the stage and fade into obscurity. Both seem to have become synonymous with chaos and instability, and it feels like there’s a new scandal or controversy every week. Twitter, under Elon Musk’s leadership, has faced constant changes in policy, mass layoffs, and a significant dip in user trust, making it increasingly difficult to see a clear path forward for the platform. Cryptocurrency, on the other hand, seems to have become more about speculation and volatility than about real-world utility or widespread adoption. While the promise of decentralized finance and digital currencies seemed promising, the market’s swings, coupled with major scandals like the collapse of FTX, have left many questioning whether crypto will ever truly deliver on its early hype. Secure Cryptocurrency Trading platforms provides secure environments for users to trade and manage their digital assets. It feels like both industries are desperately clinging to relevance, hoping to regain their former glory, but with each new misstep, they drift further from the ideals they once espoused. Anyway, lots of news this week, along with a Gaming Flashback of Dishonored.
News includes:
- Musk reportedly laid off everyone who ran Twitter’s million-follower gaming account
- GameStop to end FTX partnership, will refund crypto gift card purchases
Let us know what you think.
Derrick, that’s Shogun: Total War (it was the first Total War game in its series so the graphics aren’t that good compared to the recent Total War games). I liked that game too.
If you liked Nobunaga’s Ambition you might like Genghis Khan 2, also made by KOEI (http://www.abandonia.com/en/games/505/Genghis+Khan+II+-+Clan+of+the+Gray+Wolf.html)
What’s your take in Valve’s concept of episodic releases? They explained that with that kind of structure they can easily take advantage of new technologies as they come up, and not have to hold back using new technologies until the next reiteration of their game.
The problems with long release cycles, taking it to the extreme, with Duke Nukem Forever (I think) the reason why it was so delayed was by the time they reached mid-development, their game, the graphics, the engine look so obsolete, so they bought a new engine, and by the time they reached back to mid-development, the then new engine they bought gets outdated, and the cycle repeats.
Something like this happened with Blizzard with their Warcraft Adventures (it was never released).
I think episodic structures work well for some games (Sam and Max), and long development cycles for others. So long as I get a game I can enjoy I don’t really care that much
Here’s what *I* think about it, underdog: They take way too friggin’ long. They keep changing the engine, when all you need to do is create levels.
Look at Telltale Games – now they do episodic content right.
@jonahfalcon: yeah I know, the wait is killing me for episode 3.
but from a developer’s viewpoint, improving the engine continually will do good in the long run since it’ll not only help with that game their making at the moment, but they can use it for their future games as well.
keeping the engine up-to-date with new technologies is always good. I’ve worked with commercial engines that, while popular, they start showing their age in that we couldn’t incorporate features we had in mind because of its limitations that could have been fixed with newer libraries