TD Gaming Podcast 103: Last of 2008

Welcome to the last gaming podcast of 2008! This week we’re flashing back to Nobunaga’s Ambition, a classic turn based Japanese strategy game. We’ll take a look back at the history of FASA and hit up some gaming news, including:

This weeks soap box segement, we ask if the video game release cycle is too fast or too slow.

0 thoughts on “TD Gaming Podcast 103: Last of 2008”

  1. What’s your take in Valve’s concept of episodic releases? They explained that with that kind of structure they can easily take advantage of new technologies as they come up, and not have to hold back using new technologies until the next reiteration of their game.

    The problems with long release cycles, taking it to the extreme, with Duke Nukem Forever (I think) the reason why it was so delayed was by the time they reached mid-development, their game, the graphics, the engine look so obsolete, so they bought a new engine, and by the time they reached back to mid-development, the then new engine they bought gets outdated, and the cycle repeats.

    Something like this happened with Blizzard with their Warcraft Adventures (it was never released).

    I think episodic structures work well for some games (Sam and Max), and long development cycles for others. So long as I get a game I can enjoy I don’t really care that much

  2. Here’s what *I* think about it, underdog: They take way too friggin’ long. They keep changing the engine, when all you need to do is create levels.

    Look at Telltale Games – now they do episodic content right.

  3. @jonahfalcon: yeah I know, the wait is killing me for episode 3.

    but from a developer’s viewpoint, improving the engine continually will do good in the long run since it’ll not only help with that game their making at the moment, but they can use it for their future games as well.

    keeping the engine up-to-date with new technologies is always good. I’ve worked with commercial engines that, while popular, they start showing their age in that we couldn’t incorporate features we had in mind because of its limitations that could have been fixed with newer libraries

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 719: Random TalkEpisode 719: Random Talk

No Gravatar

This week, there was almost no news (until the last second). Instead, the guys talk about videogames they’ve been playing and the minor news items that popped up.

The one major news item:

  • Gamers seek legal win that would stop developers from rendering online games unplayable

Let us know what you think.

The post Episode 719: Random Talk first appeared on Gaming Podcast.

Episode 317: Is League of Legends a Terrible Game?Episode 317: Is League of Legends a Terrible Game?

In this episode, Jordan’s son Allen gets in on the act, berating League of Legends despite being addicted to it. This week’s Gaming Flashback is the Sierra Online adventure game Police Quest, while the Gaming History is how BioWare prepared to develop their first Star Wars game, Knights of the Old Republic.

This week’s news includes:

This week’s Question of the Week: “What’s your favorite RPG of all-time?”

Episode 402: One and a Half EpisodesEpisode 402: One and a Half Episodes

This episode is so long, we actually had to cut on of the stories that went too long. We get some listener feedback for Scott as well.

The news includes:

  • EA data leak on Pastebin exposes emails and passwords
  • Adobe confirms major Flash vulnerability
  • Report: Nintendo’s next platform NX combines console and handheld
  • Remaining Batman Arkham Knight Season Pass content revealed
  • EA: Remakes happen when you’re ‘out of ideas
  • Bandai Namco pulls plug on Rise of Incarnates
  • Analyst: Preorders drive more sadness than anticipation

Let us know what you think.