Gaming Podcast 219: ColecoVision Rules

Paul crows about Nintendo’s dominance over the ColecoVision and Dreamcast, while Jonah and Jordan reminisce about this week’s Gaming Flashback, Electronic Arts’ Barnstorming for the Atari 2600.

The news also includes the following topics:

  • Duke Nukem Forever review fiasco
  • Harrison: Apple will be the games industry in 10 years
  • Tretton: No need for PS4, PS3 now hitting its stride
  • Slimmer PS3 coming?

This week’s Gaming History looks at the husband-and-wife developing team Freefall Associates, while the Question of the Week is: How much weight do you give the score of a review? Let us know what you think.

0 thoughts on “Gaming Podcast 219: ColecoVision Rules”

  1. @Duke Nukem Forever review fiasco:
    This one is almost ‘no comment’. The nasty side is what Jordan said (except foe Jonah I can’t yet distinguish your voices, sorry if I mix you up): they don’t mind blacklisting, they just don’t want it to be public.

    @ Apple will be the games industry in 10 years:
    You can even devise a control scheme for touch based interfaces, but!
    Just like console controllers, a mouse and keyboard using player will best one using a console controller, in competitive gaming.

    Jonah, I’m with you on the real books vs. kindle. Don’t get me wrong guys, that’s a device that I like, but it doesn’t hold a kandle 😛 to a real book.

    @ No need for PS4, PS3 now hitting its stride:
    Erm, hello, PS3 is hacked? Piracy will be as rampant on PS3 as is on PC? PS3 might become a very unattractive platform to develop for? (hard to code for it and with it’s DRM system exposed for all to pirate your product).

    😀 Jonah, thanks for pointing out misspellings, it’s useful to me.

    @Question of the Week:
    I do care what it says in the review. I do want to read if a certain aspect is flawed: perhaps it is a feature that interests me, and in that case I’ll skip the game.
    As for the score versus the entire contents, well, it actually depends on the value of the score.
    If it’s below 5, then I don’t even bother to read the review. The score weights 100%.
    If it’s up until 7, the score weights 50%. Above 7, it’s really up to the contents of the review, not the score: weight drops to almost 0%.

  2. Just to let you know that things in Australia aren’t that bad. If one looks around abit you can get a good deal on games even if they are brand new. Granted prices have been $110 for some games but with some skill you can get it imported from the UK with shipping for nearly half the price. I havn’t brought a game from a major Australian retailer for some time now. Feel sorry for those who do ouch.

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Post

Episode 498: Part Men, Part Games, All PodcastEpisode 498: Part Men, Part Games, All Podcast

This week’s podcast is a little late thanks to life interrupting, but better late than never. We discuss the Gaming Flashback, Robocop, and other weird tangeants that have nothing to do with videogames.

The news this week includes:

  • PUBG is “considering” region-locked servers
  • Rare cancels planned Sea of Thieves “death cost” after player complaints
  • Red Dead Redemption 2 leak teases Battle Royale Mode

All this and Listener Feedback.

Gaming Flashback: Secret of the Silver BladesGaming Flashback: Secret of the Silver Blades

I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.

Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)

The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.

You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.

One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.

Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.