I miss old SSI games and all the beauty and wonder they brought me as a child. Perhaps it’s more of the feeling of playing old MS-DOS games and that no worries feeling of playing games all summer long when your parents are out working; no cares in the world but that of the evil dragons and goblins of an RPG world. Secret of the Silver Blades arrived in May of 1990, developed and published by Strategic Simulations Inc (SSI), a company we covered in our gaming history back in TD Gaming Podcast Episode 9.
Secret of the Silver Blades is actually the third in a four-part game series which was eventually packaged in the Gold Box editing of the SSI games. It was a continuation of the game Curse of the Azure Bonds and the first in the series: Pool of Radiance. The cool part of the series was the leveling system where each would let you level to a certain limit just like most modules in D&D games, this game let you get to level seven which means a Mage could use the cool Delayed Blast Fireball spell which was one of my favorite magic spells in D&D (yeah, I’m a dork.)
The graphics were a whopping 16-colors, with slight graphical improvements over the other two prior games. This game didn’t have an overworld map like the others, going full first person for the length of the game. Another great enhancement was the ability to use the arrow keys to navigate menu’s without the need for “hot keys” like older SSI titles, given the game is very much menu-based for combat, equipment and inventory management it was very handy to have the use of those nice little arrow keys.
You create your party and start adventuring in a game engine very similar to all the games before it, so introduction to game mechanics was minimal, you could advance your characters further in level and, most importantly, import characters from previous games. The D&D world is really a character-driven game environment and you grow fond of your characters and understand the best ways to battle with them, importing is key and still, today, is a big part in well done RPG expansions (Guild Wars is a great example). Unfortunately, many games fall short of character import and it kind of blows away some of the magic of an RPG.
One of the frustrating issues with Secret of the Silver blade is the limitation on levels for the Cleric, because they can’t level up past 7 they can’t get the good ressurection spell, only allowed to use Raise Dead which lowers your characters constitution by 1 (much like the traditional D&D rules). However, given its a video game and not a paper-dice based game, the raise dead penalty is annoying, so it was easier to save often and re-load when you died to try again and avoid the penalty. I do recall their being some scrolls or something to get back your constitution penalty… but it’s been awhile I might be making that up.
Anyway, a well done series, classic RPG and helped build a foundation for games like Morrow Wind and Oblivion in my opinion.
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@The Lund Report: September 2011 NPD:
No surprise in terms of MSFT domination: they made sure they had a platform easy to develop software for => biggest game library => biggest sales numbers.
@Catwoman requires online pass to play in Arkham City
One thing needs to be remembered: people can still (and should!) vote with their wallets.
The only way this is a bait and switch is if they advertise Catwoman and not mention the extra costs.
@Battlefield 3 is ‘mission accomplished’:
I guess this is bound to happen, as games become more and more complex. Testing time should be extended accordingly, but that would add delays to shipping dates.
@EA defends cop killing in Battlefield 3
Link changed to:
http://www.tomshardware.com/news/battlefield-3-PC-gaming-FPS-cop-killing-ESRB,13667.html
I all these kinds of controversies, people forget that players control an imaginary character, pointing an imaginary gun and shooting at other imaginary characters.
For f|_|cks sake, we used to “shoot” each other with toy guns since we were kids, half of us being the cops, half being the robbers (thank you, Jordan). And us kids were pretty real, no anti-alias or hardware tessellation required :P.
@Legit Forza 4 users banned for “pirated” copies:
I always love when a DRM scheme turns to crap: legit customers get the bad user experience, while pirates get the clean one. When will they learn …
@Xbox Live Accounts scammed for FIFA DLC
Oh boy … he should also talk with his kids. As for phishing, well, what can I say, keep your eyes peeled.
Jonah, excellent point in terms of phishing at the user support level, and hinting that some companies do bad support. Thumbs up, I never thought of that.
@QOTW:
Oh … I don’t do that. Sorry. I always try to find out something about the game.
@Catwoman requires online pass to play in Arkham City:
Personally I don’t care about this because I only ever buy new games. I also don’t think it’s entirely a bad thing because it will pull people away from buying into the used games “scam” which these stores are making lots of free profit from and give more money to the developers to keep making quality content.
@Battlefield 3 is ‘mission accomplished’:
I worry about this because I think there will be a lot of problems on release which will never get fixed. Have you read that Battlefield review copies will not be sent early due to the Day 1 patch? I hope this isn’t as catastrophic as I think it is.
@QOTW:
The first and only game I ever bought a game I knew nothing about was Need For Speed Prostreet, back when I was about 11 years old and the only gaming experience I had was about 2 hours in Need for Speed Underground 2. I sigh whenever I think back to that day and I remember that I would’ve bought a crappy movie license game if it hadn’t been for my small familiarization with Need For Speed.
The issue with Catwoman is less that she’s DLC but that her DLC status makes her irrelevant to the main story. She was advertised as though she’d be a major player, the artwork makes it look like a Batman-Catwoman adventure, and to find her relegated to this side story with Poison ivy while Talia al Ghul is cast as a would-be love interest is where the real Bait and Switch charges are coming from. It’s not the $10, it’s simply not the story we were sold. They sold us one thing and delivered another, that’s a bait and switch.
xbox live accounts scammed! That’s kind of scary. First play station and now that. How do we know if our money and privacy are secured when playing online? And the statement Mivrosoft issued is just even more concerning. The least they can do is look into what happened instead of just denying it.