TD Gaming Flashback: Episode 250

The classic 250th Episode with the original hosts – Derrick and Jennifer Schommer and Don Dunn. Enjoy the special episode when they returned to grace the podcast to celebrate the milestone.

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Peggle Nights Contest UpdatePeggle Nights Contest Update

For those that haven’t posted on the forum or send us an e-mail about our Peggle Nights contest, it’s time to get in the action! The free Peggle Nights game giveaway will expire soon and we want as many contestants as possible.

We’ve got many great entries, we’ll be reading off some of the e-mails we received about our podcast contest this week along with some of the great forum posts. Those that love Peggle have a passion and desire for the title, so the next one is sure to be a hit.

For those that have already written in, sent e-mails or otherwise contacted us, we appreciate your efforts. Make sure you listen to the gaming podcast for all the details on the contest.

Episode 392: And Introducing…Episode 392: And Introducing…

Yes, it seems strange that we skipped Episode 391, but it was recorded, but some issues prevented it from being posted. Instead, it’ll come out sometime later this year. For now, Episode 392 features the debut of Scott Dirk, aka Alphashard, as a co-host. There are some audio issues, so be warned.

The news includes:

  • Nintendo CEO Satoru Iwata passes away at 55
  • Kojima’s name removed from Metal Gear Solid V cover
  • Fallout 4 is about “freedom“, not being the “best looking game,” says Bethesda
  • Shenmue 3 breaks Kickstarter video game record
  • Over 50% of parents worry about their children playing video games online

No Listener Feedback this week – write in!

Gaming Podcast 186: Fu DogsGaming Podcast 186: Fu Dogs

Find out why you couldn’t shoot your sword again in Deadly Towers in this episode of the gaming podcast. This week we’re getting some community feedback on what they think should go in a collectors edition game pack. For news this week, we’re tackling:

This weeks Question of the Week: Would a full destructible game environment effect the game industry, breed new experiences and create new genre’s of games? Or just be yet another feature.