It’s clear publishers like Electronic Arts hate to take risks on video games. They’re not alone in their opinion, look how many sequels we’ve got for the holidays compared to new creative titles like Little Big Planet, or how publishers push out sequels to hot titles until we can’t take it anymore; how many Guitar Hero titles will arrive before we scream “enough!”?
Speaking to rocking music, Electronic Arts may pass on the chance to pickup Brütal Legend, a title originally being published by Vivendi Games prior to the Activision Blizzard merger. The title was left without a home when the merger was complete along with other dropped titles.
Why would EA not take the chance with the game? Risk factor. Brütal Legend is a game title developed by Double Fine Productions and has been designed by Tim Schafer, with past games like Monkey Island, NES’s Maniac Mansion and the fantastic title Full Throttle. With such sweet titles under his belt, why wouldn’t a game designed by Tim Schafer be a hot commodity in the market?
The game brings music and action adventure together in a creative twist. No, it’s not Rock Band and it’s not Guitar Hero, thus, MTV and Activision don’t care about it. However, the game plot and storyline are music related and, supposedly, the main character is voiced by Jack Black, vocalist of Tenacious D and popular actor (School of Rock anyone!?)
Creator Tim Schafer has said that roadies have long fascinated him. Schafer originally thought of the game’s title over fifteen years ago. “I was riding a bus, thinking about a game that would be the complete opposite of what we were working on, The Secret of Monkey Island. And Brütal Legend leapt into my head. (wikipedia)
It appears a series of publishers have walked away from Brütal Legend without much hesitation. “I have seen it,” EA CEO John Riccitiello told Gamasutra. “I am well aware of what the game is. It’s a very significant creative risk.” (joystiq)
Where would the game be without significant creative risks? In many ways, World of Warcraft was a risk… it’s only got 9 million or more players.
@gaming flashback
I don’t tend to associate UK with good game development (due to the life choking taxes), but Bolo sounds like a clever and complex action-strategy game. Almost makes me wish I was born 20 years earlier to play it (almost, being old sucks). To be honest, I feel like there are no good online games anymore and most that are released are just regurgitations of earlier success. I am hoping next gen will bring a breath of fresh air to the competitive online world.
@Rats leaving the sinking ship
I played a few demos of PGA tour but never liked them. The concept of hitting a ball with a club across the same field of green is probably the most pathetic attempt at recreation mankind has ever devised. It should be renaimed PGAL (Please Get A Life).
@First official COD free for all tournament
Whenever I hear news like this it makes me think that everyone in the Activision management offices evacuated the building and left a duck in charge. Where they beta testing Black Friday or something?
@QOTW
What’s your favourite soundtrack? With the atrocious state that the contemporary music industry is in, I tend to turn more and more towards the anime and gaming tunes. My favourite is the opening march of Morrowind and my favourite song has to be Still Alive (both from Mirror’s Edge and Portal). Other notable tracks are Utada Hikaru’s Kingdom Hearts ending (both Japanese and English), Guitaroo Man soundtracks, FFX and too many others to mention. Gaming has some good tunes. What’s yours?