Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.
The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.
As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.
When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).
The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.
You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!
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A great nostalgic episode, I do enjoy gaming flashbacks, keep them coming.
@Nintendo Game boy emulation: I do hope this means they will port more of their games to other platforms. I do remember the Bleem! Emulator for Sony games but that ended up getting sued for it. As for Nintendo I can only hope this will lead to more access of their games legally.
While we are on the subject of Nintendo I was thinking we could really have explored more of the Greco-roman games, not just Kid Icarus but also Battle of Olympus another side scrolling game from NES days. They seem afraid to try to push new IP’s and just stick with their tried and true ones. Which I think tends to make them feel stale. When Paul was discussing the end of the Zelda Cartoon and how Link and Zelda had to team up to find her father, I thought ‘Well that would have been a fine game right there!’
@EA: I guess they can’t be all that bad if they really are equal treatment. They HAVE had a long history of games with LGBT relationship options. I remember in Sims 2 there were apparently hidden stats you had to use an external program to see. One of these stats was a persons attractions tendencies, a score both for male and female, which ever ranked higher the character tended toward. I just thought it was neat that they went to this extent to make a character unique and even a little beyond your control.
@Sony Settles: I do remember those ads and I was tempted by them. Boy would I have been PISSED to find I would have to buy the game TWICE. I thought the whole point was that any game bought on the main PS3 could be transferred and played on the vita.
QotW: I started my shopping in November, but not on black friday or cyber monday.
First I want to apologize for not commenting much, but I tend to be too shy to comment much (and I didn’t get your podcast because I have been with my family doing a vacation-type thing for a few weeks). I feel like your commentaries on this, though have garnered my responses.
About Nintendo:I feel like they are trying to make a bit of a fuss over something that was not a very big fuss in the first place.
About EA: I have a number of friends that work for EA here in Orlando (mostly they worked on Tiger Woods games back in the day and now work with Madden games). I love that ya’ll commented on this and brought it to light to your followers. I really like that they truly care about their employees. I think you missed the nail when you say that you think Bioware was inclusive before EA was invloved.
On Sony Settling: Those ads were quite frustrating to understand as a consumer and, luckily, I was not willing to buy their pitch. Deutsch was quite poorly represented before they even posted those twitter comments. Barring them from repeating the exact point – I feel – doesn’t exactly prevent them from doing the same thing again: something I feel like they may do in order to make more money. You really do nail it when you say they only “got caught.”
On a side note: I think Jonah is incredibly insightful in general.