Episode 449: More Technical Difficulties

For the second week in a row, the podcast has had some technical issues. This time the problem was less, but there are still present. Part of the reason is that the mic is subpar, the other is that the PC it’s being recorded on has a damaged fan. That said, this week’s episode (and the unreleased episode) were really good. The unpublished one will be issued at some future date when we all need a break (maybe over the Christmas week.)

This week’s episode includes:

  • Assassin’s Creed 3 goes free, murders Ubisoft servers in the process
  • After Blizzard shutdown, legacy World of Warcraft server returns this month
  • Halo 5: Forge custom game browser is launching on PC this week
  • Report: Nintendo Switch will get GameCube Games

Let us know what your favorite 2016 game has been.

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Episode 661: Remasters and ExpansionsEpisode 661: Remasters and Expansions

[This episode was reposted due to being corrupted when the site went down.]

This episode is heavy on remasters and expansions, some bad, some good, some questionable. There’s even a sequel in there.

The news items include:

All this and listener feedback!

Phil Harrison’s Building a 100 Million Dollar FranchisePhil Harrison’s Building a 100 Million Dollar Franchise

Once upon a time, Activision Blizzards CEO Bobby Kotick kicked a few franchises to the curb: Riddick and Ghostbusters. No doubt, this was a result of the Activision and Blizzard merger requiring some resources to the merged together while others were cut from the lineup. Phil Harrison, the new big suit at Atari/Infogrames has raised these little birds from the ashes with a dream to build them into 100-million dollar franchises.

While Bobby Kotick said the titles, “don’t have the potential to be exploited every year on every platform with clear sequel potential and have the potential to become $100 million dollar franchises,” Phil Harrision sees it as a personal challenge to prove him wrong.

“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels. If that’s his benchmark, then fine — and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.” (1up)

In many ways, this is the difference in attitudes from a large firm compared to a smaller firm with strong goals and a vision for success. Activision Blizzard is big now, perhaps the biggest publisher in the industry, they can’t be bothered with minuscule 80-million dollar franchises. Others, like Atari, strive to take a title from nothing to something of greatness. Granted, Atari’s failed in a lot of franchises, but with their new ex-Sony executive behind the helm things could turn around and this might be the first step.

Most of the best game franchises in existance today started from nothing but a dream. Big publishers don’t have time to dream, they’re too busy making money off the fanboys of their current franchises.

Episode 718: PatchesEpisode 718: Patches

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This podcast is full of patches and updates, but the guys also discuss Destiny finally getting Horde mode, PS VR2 production reportedly being paused as Sony seeks to move backlog of unsold units, the Stellaris spin-off changing its name to Nexus 5X, and Assassin’s Creed Jade likely delayed to 2025.

The news includes:

  • Stardew Valley‘s 1.6 update is finally live
  • Star Wars: Battlefront Classic Collection gets first patch following troubled launch
  • Marathon fan revival coming to Steam with Bungie’s blessing
  • Ubisoft reveals generative AI project for NPC dialogue
  • Palworld propels Xbox to best ever month of console playtime

Let us know what you think.

The post Episode 718: Patches first appeared on Gaming Podcast.