Episode 490: Switch Emulation

This week’s episode was recorded on time, but publication was late thanks to power outages again. There’s no discussion of Nintendo’s $70 cardboard arts and crafts project (that’ll be the subject of the next episode), but a Switch emulator does get some discussion.

The news this week:

  • Battlefield 1 is setting one of its maps free this week
  • LEGO Incredibles 2 and DC Villains games reportedly in the works
  • BlazBlue Cross Tag Battle has nabbed a Western release date
  • Stardew Valley creator teases multiplayer

This week’s Question of the Week is again “What popular game did you play long after its initial release?”

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This week, Paul can’t make it, so we bring on a Paul substitute, Dan Quick of the PolyCast podcast – and the show doesn’t skip a beat thanks to Dan behaving like Paul without realizing it. This week’s Gaming Flashback explodes like a blood sausage with Wasteland.

This week’s news items include:

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  • Skyrim DLC won’t follow same model as Fallout DLC
  • Electronic Arts terminates “free Battlefield 3 for preordering Mass Effect 3” deal early
  • Alan Wake on PC because Remedy “a nagging little kid” to Microsoft

In addition, we have Reader Feedback for Paul’s Pixie Diamonds contest – the winners will be determined next week. The contest’s Question of the Week remains the same: “Who is your favorite Disney Prince or Hero, and why?”

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This weeks podcasting news:

Jennifer wonders if the market is becoming flooded with music matching games and we’ve got to handle a big listener question: What holiday game would sell a console in 2008?

*Sony has recently cut prices on the 80GB PlayStation 3.

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Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.

Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.

How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.

End result, expect a high quality product once again from Blizzard.