There are no news items in this podcast. Instead, it’s just post-E3 discussion. Everything is E3. What the crew liked, what the crew didn’t, and T.J.’s reports from doing the show floor. The episode is almost 2 hours long, so there was a lot to talk about.
Episode 541: E3 Reaction 2019
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Spore Generates Buzz: 500,000+ User CreaturesSpore Generates Buzz: 500,000+ User Creatures
Although I would have thought different, apparently people are clamoring over the “hype generator” tool called Spore Creature Creator. “The best part is that these creatures will be part of the main game, Spore, as user content will populate a lot of the galaxy in each player’s game,” says Falcon at GameStooge.
Will Wright and the team driving the Spore game is right on target to create the hype needed to send this game into the top game seller. If TheSims woke us up to crazy sales figures, Spore might just beat the demand; imagine creating a tool to help create a world for your company and make money while doing it?
The Creature Creator, in my mind is a genius move to get people interested in the main title and drive pre-sales figures through the roof.
(Thanks, GameStooge)
Gaming Podcast 126: Wii-niss EnvyGaming Podcast 126: Wii-niss Envy
This week we’re finishing our E3 reactions along with our reaction to the recent iPhone/iPod Touch news and their new gaming initiative. Our gaming flashback flies back to After Burner and our game history is all about Yu Suzuki a huge SEGA developer. The news this week includes:
Some of the big announcements from Sony’s E3 Press Conference
- Some of the big announcements from Nintendo’s E3 Conference
- Microsoft envisions 10 year lifespan for Xbox 360
- Activision Disappointed by no price cuts at E3
- Michael Pachter thinks the motion control from Sony and Microsoft won’t topple the Wii
- iPhone/iPod Touch 3.0 Firmware enhances gaming features
Don’s question of the week, what is your favorite controller and what game controller do you hate the most? Thanks for the GREAT responses to last weeks question, so many creative answers.