Episode 634: The Best (and Worst) Games of the Year 2021

2021 is finally over. And for the first time in years, a proper Games of the Year Awards has been done by GameStooge/TD Gaming Podcast. While the Worst Game of the Year was a no doubter, the Best Game of the Year was not, with the nominees being Deathloop, Forza Horizon 5, Halo Infinite, Metroid Dread and Psychonauts 2.

But there are a whopping 26 award categories, technical and artistic, so listen in on this fat 2 1/2 hour episode to find out who the winners are.

Let us know what you think on the podcast’s Facebook page here.

Original music by Liborio Conti.

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This week’s episode is light on news but heavy on features, as the Gaming Flashback checks out the coin-op arcade racer Omega Race while the Gaming History looks at the failed GameBoy Micro.

This week’s news includes:

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We also have a single Reader Feedback and the Question of the Week is, “What is your game purchase in the Fall season with the highest priority?”

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Now here is another interesting video game for the Atari 2600, the game Dragon Fire consisted of two game screens, one which you ran across a bridge while fireballs were shot at you, you had to duck or jump over the fireball. This screen was a side-scroller style screen (although it doesn’t actually scroll), at the other end of the bridge was a castle door which you’d enter to get to the next screen.

The second screen was more classic “overhead but not really” screen where you ran around this black screen picking up treasures while a dragon at the bottom shot fire at you from below.

As the game increased in level jumping fireballs became more challenging (on the first screen) as you ran because they would come quicker, more often. The second screen would get very difficult very quickly as the dragon would increase in speed and fireball spitting. You could tell how hard the dragon would be as it would change colors from lighter to darker black as you progress stages.

When you finished collecting all the treasure an exit would pop up in the corner and you had to run to it without being burned by the fireballs, that dragon would turn from left to right nearly instantly too! Then, you’d jump into the exit and be back on the bridge again, but this time it was harder. You could die up to 7 times before the game was over (just to show you how hard it is, they gave you a bunch of lives).

The game was tough, frustrating, hard to replay because you were just so nervous and jittery from the last attempt. Graphics were “okay,” nothing to rave at but it was, after all, the 2600.

You can hear all we had to say about DragonFire for the Atari 2600 on Episode 79 of the TD Gaming Podcast!

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This week’s question of the week: How do you consume your television or movie media? Netflix, streaming, tiro, buy, theatre, hulu, etc.