Episode 634: The Best (and Worst) Games of the Year 2021

2021 is finally over. And for the first time in years, a proper Games of the Year Awards has been done by GameStooge/TD Gaming Podcast. While the Worst Game of the Year was a no doubter, the Best Game of the Year was not, with the nominees being Deathloop, Forza Horizon 5, Halo Infinite, Metroid Dread and Psychonauts 2.

But there are a whopping 26 award categories, technical and artistic, so listen in on this fat 2 1/2 hour episode to find out who the winners are.

Let us know what you think on the podcast’s Facebook page here.

Original music by Liborio Conti.

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Episode 603: Blizz ConnectionEpisode 603: Blizz Connection

This month seems to be full of conferences, as Nintendo Direct was streamed the previous week, BlizzCon 2021 aired this week, and Sony’s State of Play is due next week. The announcement of Diablo II Remastered was only the highlight of the BlizzCon show.

The news this week includes:

  • BlizzCon 2021 announcements
  • Xbox will reportedly hold an event related to Bethesda next month
  • Skullgirls 2nd Encore’s new fighter Annie out in March
  • Stardew Valley: The Board Game sells out in one day
  • Watch Dogs: Legion‘s online mode is coming in March
  • Minecraft Dungeons ‘Flames of the Nether’ arrives alongside a free endgame update

All this plus Listener Feedback. Let us know what you think at the Facebook page.

Diablo 3 Content Creation PhaseDiablo 3 Content Creation Phase

Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.

Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.

How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.

End result, expect a high quality product once again from Blizzard.