Episode 640: Spacewar!

This week has a lot of followup to the entire situation with Activision/Blizzard, and also a lot of news items that weren’t a part of the official news feed. According desky.ca in addition, this week’s Gaming Flashback is recognized as the first computer game, Spacewar!

The news feed includes:

  • Microsoft is watching Activision/Blizzard to ensure ‘the right people’ are in charge when it takes over
  • Witcher 3 director and Cyberpunk 2077 veterans announce new studio and ‘AAA dark fantasy‘ RPG
  • Nintendo Switch Sports online play test registration now open
  • 3DS and Wii U eShop purchases end in March 2023
  • Focus Home Interactive to acquire Metal Slug Tactics dev Leikir Studio

Let us know what you think, now that the Comments section works again!

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Classic Cinematics: DiabloClassic Cinematics: Diablo



Diablo is a classic title with endings for each class you can play, but all give you the same result: hell and torment. You battle your way through a very difficult game, defeating legions of evils minions, piling their corpses upon the floor as you dig deeper into hell.

Eventually, you battle the essence of hell itself: Diablo. However, the ending does not give you warm fuzzies. The ending shows the results of a man with a burden and ends with the transfer of such burden.

Pure evil. Pure fun. Exciting and well crafted ending. For more talk on cinematic endings, listen to the TD Gaming Podcast Episode 75.

Episode 523: Valve Running Out of SteamEpisode 523: Valve Running Out of Steam

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This week’s episode includes the following news items:

  • Developers do not believe Steam is worth it anymore
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Let us know what your favorite game of 2018 was.

Gaming Flashback: SimCityGaming Flashback: SimCity

SimCity was released in 1989, was originally called Micropolis and was designed by the infamous Will Wright. For those that don’t know Will Wright, its suffice to say he’s one of the most popular and influential game designers of our time. SimCity, TheSims, SimAnt, SimFarm and Spore are a few of his hits and TheSims has taken many records since its original release.

Wright had trouble finding a publisher for a game in which you couldn’t really “win or lose.”  Turned down by Broderbund, Wright eventually pitched the idea to Jeff Braun of Maxis.  Maxis agreed to publish Simcity as one of its first two games.

When near complete, Wright and Braun took the game back to Broderbund to clear the rights for the game.  Broderbund executives Gary Carlston and Don Daglow saw how addicting the game could be and signed Maxis to a distribution deal.  Four years after initial development, SimCity was released for the Amiga and Macintosh platforms, followed soon after by the IBM PC and Commodore 64.  On January 10th 2008, the SimCity source code was released under the GPL license as… Micropolis!

The objective of the game is simple, build and design a city.  Though the player could focus on building a highly efficient city with an ever growing populace, it was by no means required.  In a sense, open ended, the player was free to design the city as they chose.

Included in the city building experience was the possibility of natural disasters such as flooding, tornadoes and more.  Pre-designed scenarios were also included in the game such as the Boston 2010 nuclear meltdown, or mass coastal flooding of Rio de Janeiro of 2047 … even a Godzilla attack of Tokyo in 1961.

In the years to follow, the SimCity franchise would continue to expand with greater detail as SimCity 2000 (1993), SimCity 3000 (1999), SimCity 4 (2003) and a host of other “Sim” games and until the release of “The Sims” in 2000, the SimCity series was the best-selling line of games made by Maxis.

In Fall of 2008, EA will release the next child in the SimCity family, SimCity Creator for the Nintendo Wii and DS systems. And thus, history continues!