If you’re wondering where episode 652 is, the file was completely distorted, with only one half of a conversation going. So, all the discussion about Sony’s State of Play is lost to the ether.
Episode 652: Missing Ep
Related Post
Podcast DelayPodcast Delay
Due to a malicious trojan virus that infected my desktop, this week’s podcast is delayed, perhaps indefinitely. The podcast was recorded, but there’s no way to edit it while the PC is in this state.
Worst comes to worst, a new podcast will be recorded next week.
Episode 418: Potter RageEpisode 418: Potter Rage
This week’s episode runs pretty long as TJ Denzer returns from his bowling trip. Scott goes ballistic over the Harry Potter franchise with Twilight, and other than that, a lot of pop culture discussion.
This week’s news includes:
- Nintendo deletes every stage by prominent Mario Maker speedrunner
- Telltale’s take on Batman will be M-rated, launches this summer
- Original Diablo design docs show it was to be a classic turn-based rogue-like
- 30 launch titles for Oculus Rift revealed, each with “Comfort” ratings
- Mass Effect developer wore new IP on T-shirt, says no one noticed
This week’s Question of the Week, “What game editors have you used?”
Asassin’s Creed 2, Ubisoft’s Future ProjectAsassin’s Creed 2, Ubisoft’s Future Project
We received a new franchise in 2007 called Assassin’s Creed, it was way hyped and released with mixed success, you either love it or you were bored to tears. We loved it, but many were bored to tears. Many assume Ubisoft learned a lot from their first release and will fix some of the repetition from the initial game with Assassin’s Creed 2 if one were to be created.
Ubisoft was asked by gamespot if they’d release a date or confirm the 2010 release of Assassin’s Creed 2 and Ubisoft had a very simple answer: “we’re not answering that question” and “what we just can say is that we are working hard on the product.”
They won’t promise a date for Asassin’s Creed 2 but this at least gives us an indication that they’re working on a game to follow up the initial release. There are plenty of creative concepts that can be done even better in a second game release including branching out the quests to make them a bit less tedious and repeating. The graphics were stunning, the moves were fluid and the battles were a dance of blades.
We’re waiting. Bring it on Ubisoft.
