If you’re wondering where episode 652 is, the file was completely distorted, with only one half of a conversation going. So, all the discussion about Sony’s State of Play is lost to the ether.
Episode 652: Missing Ep
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Episode 408: Star Wars SpoilersEpisode 408: Star Wars Spoilers
It’s 2016, and the first podcast of the new year is now live. Be warned, there are Star Wars spoilers like Han Solo dying and the entire plot being a rehash of A New Hope, so don’t listen if you don’t want to have your The Force Awakens experience ruined.
This week’s podcast covers the following news:
- Valve explains Steam issues on December 25
- Star Wars Battlefront won’t be doing The Force Awakens or space battles content
- New pachinko laws pushes SNK back to videogames
Question of the Week: “Which game do you really want to play in 2016.”
Sony Should Buy Ubisoft and Here is WhySony Should Buy Ubisoft and Here is Why
Sony’s been putting a lot of effort (read: money) into the PlayStation 3 product line with very little impact in the market. They’ve got this “10 year plan” but haven’t really executed a strong plan for their first two years of said plan. Sony’s plan seems to be “outlive the competition’s technology” while all of its competition stomps on their sales and market share with older and a bit “outdated” products.
Thus far there have been five spins of the PlayStation 3 hardware with price cuts only coming as a result of a “fire sale” of old hardware revisions. Sony, like many, believes the Nintendo Wii isn’t a direct competitor in their space; the outstanding sales of the Wii probably haven’t impacted the PlayStation 3 sales too much. The Xbox 360, however, has definitely cut them deep in all regions of sales.
Microsoft has built some unexpected momentum in Japan with Square-Enix making them a few console seller titles and the price cuts in Europe boosted sales over 200% all while the US continues to buy into the 360 hardware despite its most obvious red-ringing flaws. Microsoft has great partnerships with some fabulous companies, Bungie and Epic for instance, to build them exclusives that move even more 360 units.
Motorstorm is one of the PlayStation 3’s best games, selling over 3-million copies. While, as of January 2008, Halo 3 sold 8.1 million units for the Xbox 360. Now, Metal Gear Solid 4 has sold roughly 3.94 million copies since August of 2008 yet unsubstantiated rumors exist stating MGS4 could make its way to the 360. Combined awesome titles for the PlayStation 3 may not even exceed one of the competitors best selling products; where is the PS3 excitement?
Gaming Podcast 172: Heaps of MatesGaming Podcast 172: Heaps of Mates
We’re bringing a new gaming podcast to our heaps of mates, the listeners. We’re discussing some good community feedback while hitting a few key news article for this week. This weeks industry gaming news includes:
- Codemasters and Playground battling it out
- GamesWorkshop Sues WarhammerAliance.com
- StarCraft II: Wings of Liberty Hits retail shelves July 27
- Nintendo to crack down on piracy with the Nintendo 3DS
- Sony confirms Little Big Planet 2
This weeks question, can a user-generated content create a game that extends far behind its own life cycle? Or, do we really rely on the developers to extend it?
