If you’re wondering where episode 652 is, the file was completely distorted, with only one half of a conversation going. So, all the discussion about Sony’s State of Play is lost to the ether.
Episode 652: Missing Ep
Related Post
Episode 581: Double Stuffed EpisodeEpisode 581: Double Stuffed Episode
This week’s episode is almost two hours long thanks to the ID@Xbox Showcase and the Microsoft Xbox Series X stream.
There was also news, which includes:
- Hideo Kojima in talks with Junji Ito bbout a new project
- Mysterious white next-gen Xbox controller appears online
- Fall Guys was the top game on Twitch during its beta weekend
Let us know what you think.
Episode 368: Black Friday ApproachesEpisode 368: Black Friday Approaches
As Black Friday approaches, Jonah and Paul discuss this week’s news after an absence. No Devin this week, as well as no Gaming Flashback or Gaming History. Paul loses it on the last news item, too.
As for the news:
- Just Cause 3 announced for PC, PS4, and Xbox One in 2015
- Nintendo talks third party, holiday strategy
- Dev: It’s tougher to develop for kids than core gamers
- Intel resumes advertising with Gamasutra
- Xbox One sales triple following $349 promotion
- World of Warcraft hit with DDoS attack as new expansion launches
- Carbine: Redundancies are “part of game development”
The Question of the Week: “When did you first start buying games digitally?”
Xbox 360’s Fable 2: No Online Co-Op In BoxXbox 360’s Fable 2: No Online Co-Op In Box
Much like Kameo: Elements of Power, Fable 2 ships without online co-op mode on day-one. However, Kameo didn’t promise the co-op mode prior to the games release, or talk about it in their presentations and hype machine conferences.
How does that happen? It’s easy to promise a feature but words do not make games true. More than likely the online co-op was a bit more complicated or had some bugs that needed to be shaken out prior to shipping. Microsoft is talking about releasing a patch for the new co-op play on the first week or so of the game release.
There are two options: ship a product that’s buggy and deal with the online PR nightmare with bugs and day-one patches, or, ship it without the feature and promise it early in the launch phase of the game. Once the code is complete, game software has to go through the packing, duplication and shipping phase. A lot of last minute testing can get done in the time it takes to produce the boxed product.
Hopefully Microsoft is doing some last minute testing to make a more reliable presentation of online co-op which everyone can use. However if it releases with a bunch of bugs…
(Thanks, GameSpot)
