If you’re wondering where episode 652 is, the file was completely distorted, with only one half of a conversation going. So, all the discussion about Sony’s State of Play is lost to the ether.
Episode 652: Missing Ep
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The success of the Nintendo console, the Wii, has proven to change the industry in many new and creative ways including reinvigorating slow product sales at Toys R Us. “The company went from a loss of $42 million at the same time last year to a profit of $13 million for the three months ended August 2nd,” says Gamasutra who spoke with CEO Gerald Storch.
Revenue was up 6.3%, in part, thanks to the Nintendo and its hot moving Wii and Wii Fit products. While Nintendo struggles to supply enough units for the strong demand, Toys R Us has no problem emptying their stores of any hardware they receive.
Months after the Wii launch we witnessed parents waiting in lines before the store opens just to see if they had Wii’s arrive for the opening. Although we’re sure it was a hassle to answer the phones with the typical response, “no, we’ve got no Wii’s in stock,” the long term plan has proven successful.
Have you finally managed to get yourself a Wii? Did you pick it up at Toys R Us?
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This week’s news items include:
- EA deals with Rock Band iOS debacle
- Microsoft “banned” in Germany
- Analyst predicts 3.5M sales of Diablo III in first year of release
- Report: Next Xbox already in production
All that, plus Reader Feedback and the Question of the Week, “What Kickstarter project have you backed or are most interested in buying?”
Gaming Podcast 120: Bringing The FiddleGaming Podcast 120: Bringing The Fiddle
This week we read off some of our Audience Survey Dislikes and requests while plowing through some great community comments. We self-analyze Don to see if he’s really a freak based on some community feedback while tackling some news:
Nintendo Making Users Pay for Wii Hacks- Champions Online Coming July 14th
- Guild Wars Reaches 6 Million Units Sold
- Texas Trying to Entice Game Developers
We’re also taking a flashback peak at Return to Pirate Island and a bit of history on Scott Adams, the interactive fiction game developer (not the Dilbert guy). This week’s question is a reverse take on last weeks, thanks to Jonah Falcon: What games did you give up on, due to difficulty, despite wanting to see how it ended?
