Episode 688: July Is Coming

The gang talks about Cities: Skylines 2, Microsoft and the FTC, and Biden’s high speed internet bill, as well as the following news:

  • Baldur’s Gate 3 promises level 12 cap, new races, 22 new subclasses
  • Minecraft’s devs exit Reddit
  • Bobby Kotick says Switch successor will be closer to Xbox One & PS4 performance
  • New Resident Evil 4 achievements spark speculation about upcoming DLC

All that and listener feedback.

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Episode 394: Paul Bravely DefaultsEpisode 394: Paul Bravely Defaults

Paul is back from being deathly ill, and joins a half-asleep Jonah and Scott, where he and Scott try to have better timing. There’s no Gaming Flashback this week but plenty of weird news.

The list of news items include:

  • Disturbing portrait of Konami corporate environment alleged
  • Deus Ex: Mankind Divided: player choices more impactful, boss fights optional
  • ZombiU drops the “U,” preps for August launch on PC, Xbox One, PS4
  • Fallout 4 fan releases schematic for 3D printed Pip-Boy
  • Vote to play coming soon for PS Plus members
  • Hitchhiking robot is decapitated, left in a ditch

There’s a new Question of the Week that wasn’t going to be the Question – listen and find out what it is.

Episode 426: Paul’s Return Part 2Episode 426: Paul’s Return Part 2

As promised, the second half of the two hour long podcast, in which there’s a long, long ramble about pop culture and potential future specials with Paul and company.

The other news items included in the podcast are:

  • 2K announces Sid Meier’s Civilization VI
  • Nintendo NX “is neither the successor to the Wii U nor to the 3DS”

The next podcast will be recorded live at E3’s show floor in two weeks – stay tuned!

Ghostbusters Benefits From Activision BanishingGhostbusters Benefits From Activision Banishing

ghostbustersBad economic times mingled with company acquisition spells disaster for many game titles but the story ends well, we hope, for Ghostbusters. The game was slated for a Holloween release, last year, but was given the boot by Vivendi when they merged Activision and Blizzard. There is only so much room for projects and management when two companies combine, Ghostbusters was given boot.

Atari picked up the franchise once it was slammed to the cutting room floor and the team has since been given a second chance. Not only did Atari give them access to a channel for publishing, they asked the developers for a wish-list of things they could have done different. They then granted all the changes, in effect, giving the developers a second chance to update the title and make the story telling and game better than it would have been if they hit their original date.

Being picked up by a developer and being given the chance to update the game in ways you really only had dreamed means we, as gamers, will be getting the real title. The biggest factor for a crappy game is the time and money to get the job done. Unfortunately time and money are in constant battle with money usually arriving as victor.

Now, developers are being given the time to do it right at the expense of a little more money in the investment. A once in a lifetime change that could put a “would be” dead franchise in the top spots.

(Thanks, BlendGames)