Now that Blizzard feels their engine is solid, it’s time to move on to creating content for the full game. Jay Wilson, Diablo 3‘s lead designer, says the game engine is in an advance stage of completion and much of the art team has moved onto Act 2. Don’t read into that, he said game engine.
Blizzard is obviously not hurting for money, given the success of World of Warcraft and they’ve always taken their time with projects to make them solid products. Blizzard’s name is on the line and they’re brand consists of three major franchises: Warcraft, Starcraft and Diablo. When you produce so few games you’re expected to do them perfectly.
How do they do it? As Wilson says, “If we haven’t rebuilt something five times it really doesn’t deserve to be shipped. That’s pretty much our policy.” (eurogamer) While a game engine is the foundation for a great game experience, the content is king. Blizzard is deep in the mire of content production so, although the engine might be solid, the final product is probably still far from complete.
End result, expect a high quality product once again from Blizzard.
Hi guys.
Thanks for the episode 🙂
Even if I don’t play that much since my partner died, I still like to Listen to your podcast. I hope that’s ok for you if I comment anyway, even if I can’t say that much to the topics you talk about.
I still played a lot Pokémon go and tried the new TCG Lorcana. It’s really fun and I did not know that poGo is that complex!
Do you guys know more mobile games like ingress and Pokémon go? Does anyone of you play one of these both?
Besides these I don’t play that much mobile games, so I sonst care about Apple Arcade being shut down 🙂 (I know there are games not only for mobile, but for me it feels that way).
I still plan to play BG3 when it gets a little bit cheaper and I feel like playing such a massive game 🙂
I am really looking forward Silksong which hopefully will be released this year!
Stay healthy guys and keep on the good work.
Greetings,
Ralf