I remember a day when old RPG games had either a level cap or a definite ending. From Pool of Radiance to Secrets of the Silver Blades to Final Fantasy the game had a final boss or stage and often had some type of level cap. Today, gamers don’t want it to end, they’d rather have the option to wonder around aimlessly or completing minor quests in order to soak up every ounce of money they spent on the title.
Now even Bethesda is saying “we’ve learned our lesson” from the whiplash of ending their game title and capping levels. Gamers want to go back and re-try content they missed, they want to run side quests and talk to everyone in the world they want to grind themselves to über powerful levels and become a god in their fantasy world. Can you blame them?
You can’t really blame them for wanting to maximize the content, although it’s slightly more evolved than RPG’s of old. Perhaps it was World of Warcraft and other MMORPG’s that brought us to the stage in life where we all want to squeeze every last RPG dime out of the title. As a kid I wondered the world of Hyrule and covered every tile of graphical color, burned every bush, bombed every stone looking for all the content. However, even Zelda had an end with scrolling credits – you didn’t just land on a platform with your master sword and a dream.
Other titles have used level caps to limit you and draw you into the next release of the game. This was popular in the D&D world because the game is designed to target specific levels of difficulty. They may only allow you to gain level 10 because the enemies are no tougher than level 13, allowing the challenge to be good but not overwhelming. If they allow you to get to level 50 they’d have to design the game so all the enemies grow powerful along with you — that’s not always a desired result.
Final Fantasy is a popular franchise that typically allows you to grow infinitely powerful depending on how much time you want to spend repeat killing the same enemies. Gamers aren’t always into the grind, they just want to grind “enough” to make the challenges a little more do-able.
Today, however, with larger storage capacity, larger development teams and the desire to build more value into your gameplay experience titles have dozens of side quests and sub-plots that are totally optional. The result of so many sub-quests results in a player who is much more powerful at the end of those quests compared to a player who sticks to the narrow path of the main plot. So, games much grow dynamically challenging to keep the fun per dollar high.
Do you like your RPG’s to have a definite end and a high but capped level?
@THQ finally dissolved, assets auctioned off
RIP. I’m curious as to how Metro will do, I saw them as a possible lifeboat for THQ.
Jonah, I think the release date for the games in development will be delayed. Those devs rely on money from the publisher, and even the ones that did get bought, their HR/payment systems will be disrupted.
We have a similar saying, going “Each kick in the arse forces you to take a step forward”.
@League of Legends Team Solo Medbi players receive lifetime bans for anti-Semitism and abuse
Ok, it’s a start. But as I said in a previous discussion, it won’t change that person. Sure, it makes the LoL garden cleaner, but it won’t do much for the real world.
@Sony fined 250K GBP for April 2011 hacker intrusion
Well deserved fine. I’m curious how the appeal will work. I agree with Jonah, the fine is small, but Sony has to appeal, even so that it doesn’t appear to be giving up. ‘Cause if they do, they’ll find themselves drowned in lawsuits.
@QOTW
Anything that can be obtained also by grinding. If it can’t be obtained by grinding then it must be a temporary upgrade, like EA’s Battlefield Heroes renting weapons.
Now I know I keep mentioning World of Tanks, but that visit at my brother’s was quite an eye opener. The microtransactions there revolve around buying ingame credits for fuel, ammo and repair points.
Now, you can also obtain those credits by playing the game. So what my brother does is to use a medium class tank for grinding up credits – it’s cheaper to operate – then fight a few battles using the high end tank. And although this sounds tedious, he enjoys a lot even the matches that he plays with his medium class tank. So, in his case, the experience provided by playing free is very enjoyable.
That flu made Jonah sound his age. How strange.
@THQ no more
A bit sad. They published some good games. A decade of gaming history down to the archives. Hell, we lost a lot of studios since the crisis. Midway. Ensemble. 3D realms. Let’s just hope once the next gen kicks in there won’t be just EA and Valve out there.
@Gears of War 3 microtransactions
Oh I am sorry? Did I spell Dead Space wrong? Silly me. I understand when a free 2 play MMO needs microtransactions. Servers and all that. But Dead Space is a full retail game and you will have to shell out full price for it. Mooching more cash of you once you pay them is just ignite.
@Disney
Don’t care. I want Kingdom Hearts where you can play as Darth Vader and Spider-man.
@Court slightly inconveniencing Sony for gross incompetence
Man that’s bad. I hope that slap on the wrist won’t turn into a bruise. I mean, it’s all the subscribers fault anyway. If they wouldn’t subscribe for PSN there wouldn’t be any account details to steal in the first place.
@QOTW
I prefer cosmetic microtransactions. When you pay for your character to look fancy but not actually be any better than an average player. Microtransactions can ruin competitive games. I have been playing Dust 514 recently. It’s unfair when you get dominated by a kid whose daddy has a fat wallet. In the end, it puts you off playing the game.